GenCon 2016, the VLog!

This year, I thought I’d do something a little different. VIDEO! *electronic dance thumps*

Keep reading under the video for more about our 2016 GenCon trip 🙂

GenCon was super weird for us this year. For the first time ever not only did we not have roommates, but we had a full on suite! The no roommates was kinda sad to us (we love Crystal and Chad!) but having a dining room and two bathrooms really let us host games without having to hunt the fetid halls for enough chairs together to get a game going.

This year also made me realize just how much I don’t get to game, or relax, on a regular basis. I’d say most of our convention was sleeping. We were THAT exhausted. For the first year ever we never went into the open gaming halls, the second story of the convention center, or really anywhere else besides the dealer hall and Scotty’s. Working 72 hours a week for an extended period definitely took it’s toll. But, that also means you guys didn’t get a lot of the experience via my video! I am sad about that, and plan to rectify that next year.

I hope you enjoy the small glimpse of GenCon I was able to provide! This is seriously about 1/10th of what goes on and if you love gaming, you owe it to yourself grab your dice bag and visit one year.

 

 

Not Quite a “True” Dungeon: TD 2013 Review

Ah True Dungeon (TD). This is the most epic thing any RPG fan could hope for. An event where you can actually crawl through the dungeon, slay the monster, solve the puzzle, and get the girl. Well, you have to bring your own girl to get the girl. It's held every year at GenCon. And this wasn't my first crawl.

 

I've done TD several times. Looking back at my cool collector buttons (which you get at the end of the dungeon) I've done it in 2007, 2008, 2011, and 2013. So I'm certainly no novice. To give you an idea of how popular the game is they run a group through several times an hour. This year there were also several different options. You could choose from Lycans Afoot, Golembane, and True Grind. All but True Grind were also available as puzzle or combat modes, and each had four levels of difficulty. So that's A LOT. This year they sold 7500 tickets at $44 a pop. My group did Lycans Afoot on Normal.

I know this isn't Lycans Afoot...

So the way TD works is you get a party of 10 people. This can be a pre-determined group of people, or you can see if anyone has a slot open and play pickup. This year there were four of us that joined a group of three and a group of two. Once you have your group you're assigned a time. Once your time comes you all assemble and choose your class. I'm generally the bad-ass Paladin, but this year I went Rogue. Once you have your character picked out the DM comes in and assigns your skills and modifiers. You get a character card and start with the typical starting stats for your character. You get buffs by way of TD Tokens. You get a dozen when you buy your ticket, and you can buy more from the store. They're like TCG card packs. All the packs are random, but you can usually trade or buy from other people. There is a bit of an underground economy that's been created over the years and we met one girl that was particularly addicted. There are some tokens that are worth up to a thousand dollars.

Rogue!

So now your adventuring party assembled and you're all decked out in gear. Practice time! Every class has something specific they need to be good at. Fighters, of course, fight. Fighting is done by putting your weapon token into a slider much like one of those things you'd put under furniture to slide it around. There is a slick table with a monster drawn on the end, showing hit points. You slide your weapon at the monster and where it lands determines your hit. It's essentially fantasy shuffleboard. The non-fighters have to practice their skills. Bards, Wizards, and Druids all memorize various symbols. The Rogue opens chests by moving a conductive rod through a maze without touching the sides. It's like Operation but way harder. But guess how much time you have to perfect your new found skills? Yes, it's the same amount of time as a typical coming of age montage.

 

So now you have the basics. You run through rooms, fight, and solve puzzles. There are usually 6 to 7 rooms and each room has a DM that explains what's going on. There are sound effects, light shows, and often large props. The DM's usually do a great job. You'll get some that dress up and actually act out the role. Then you get the guy in the TD Volunteer shirt, cargo shorts, and combat boots. *sigh*. Most of the DM's this year were great. In fact, all but the last were dressed in character and acted out the story. The last one, well, he seemed like he was over the job and just wanted to get us out. That's sad since the final boss battle is usually really epic. But, as I pointed out in my GenCon blog our Bard decided to start texting half way through the battle. It didn't make us look good.

 

Generally, TD is really well done. Honestly, when you walked in the front of the area looked awesome. It made me almost feel like I was actually in a market square at night. It was really well done. The sets, though, not so up to par. This is the second year they had so many different stories, and they did have way more room this year. In the past the game was run in one of the hotel ballrooms, so it was very tight. This year they had an actual hall in the convention center and it seemed like they just didn't have the time or budget to do it justice. There were several rooms that seemed pretty sparse. In the final room the sound and light effects were actually broken. I think the most disappointing part of this year was the story. I chose Lycans Afoot because one of our party loves wolves. What didn't we see a lot of? WOLVES!!! There was a Werewolf in the first room, but every other room they were “chasing us”. Even the last boss was an Ent. Really? An Ent? I was sad.

 

TD really has a long way to go to step up next year. For $44 I would hope to at least have the quality I had a few years ago. It's popular enough that they could really make it great… like it was. But, like most games it really depends on your party. Like I said, we picked up a group since there were only four of us. Usually, we have a great group that Andrea has been playing with for almost a decade. This group was essentially all newbies. Andrea and I were the most experienced, the group of two had played once before, and the other 5 had never played before. We had a lot of “Too many chiefs” during the puzzles. This was also a promo game as three of the players do a podcast. i.e. they didn't have to pay, so they didn't really care. I believe if you have one of the two components (a great party or a great dungeon) you can really rock TD. This year, we didn't have either.

 

 

 

GenCon Sunday, the funnest Sunday!

The Cards Against Humanity booth on Sunday

Sunday is usually referred to as “fun day”. Not at GenCon. This is the day when all the fun people you've met and all the great games you've played go their separate ways. We usually drive up so it's not so bad, but this year we had to fly. That made Sunday pretty stressful since we had a firm time we had to leave.

 

Since we were up until around 4am we managed to get moving around 11am. Our first order of business was hitting the dealer hall. I finally got to demo the Firefly game I bought on Thursday. It was actually pretty fun. I tried reading the rules on my own over the weekend and it seemed incredibly confusing. Once you get into it, though, there's just the right amount of strategy and complexity to make it enjoyable. I'll also be doing a full review once I play it a little more. The nice thing is that you can play by yourself, so I don't need to wait to get a party together.

Cutthroat Caverns

 

We also played a few other games. Flashpoint, which is a cooperative game based around fighting fires and rescuing people from a collapsing building. And Cutthroat Caverns, which is a dungeon crawling card game where you all work together to fight monsters, but you also stab each other in the back. It was also pretty fun and quick, which is good.

 

As time was running out we ended up heading to the Ram for lunch. We got a seat right in the bar, which was impossible any other time this weekend. You could tell the server was about done with the Con, though. I have a feeling she was run ragged all weekend. But, we told her we had a flight and she was amazing about getting us everything quick. I tried their custom GenCon beer, Steelsoul Red. It honestly was great. It started off well, but as soon as it warmed up I couldn't swallow it. I am really disappointed in the Ram this year. The beer wasn't great. The food was “meh”, and the theme wasn't broad enough to really pull me in. I loved getting a mug every year, but this year I just couldn't do it.

Dinner

 

So that's about it, other than our flight home. I am so happy that I was able to meet some new people this year, see people that I missed last year, and validate my thought that this is clearly my favorite convention of the year.

 

GenCon Saturday. Bring on the Geeks!

Saturday! Yay for the most crowded day of the con! It took us a while to recover from Friday night. I think we finally turned in around 3am, and we were back up at 10am. Crystal really wanted to go paint some mini's in the convention hall, so we trucked over only to find it was over an hour wait. I thought that was odd as there were open tables, open paints and brushes, and plenty of figures… but I didn't question in. Instead we wandered back around the dealer room, meeting up with some friends from BYOV and finding some awesome costumes. Andrea was geared up in her Mara Jade/Cloak and Blaster hybrid, dishing out free swag for anyone that asked.

 

We did finally make it back to find our friends at the Damsels of Dorkington booth, but alas all that was there was the Duke of Dorkington. Sorry Jeff, I lika da ladies. But you're shirt was really nice!

 

I did manage to score a sweet new ring, and if you know me you know I'm NOT into jewelry. But this is a working d20. How awesome is that! It matches my wedding ring and Citizen watch, and I can roll for initiative at any time. So far it hasn't allowed me to skip any meetings, though. 🙁

 

The next few hours saw me separated from our adventuring party. While the crew was out getting buddy buddy with the folks at TableTop (spell it right, Wheaton!), I went to run my very first LARP. I'm a member of BYOV, a gaming group that's been around what seems like decades. They run some amazing LARPs and D&D campaigns every year. This year I was apart of the Rome: Arsenic and Old Rights game written by Mar. I was a bit nervous as he took actual characters from history, and I'm horrible with names. His LARPs are incredibly complex and interwoven, almost like having four stories in one. But, once I got the initial barrage of questions out of the way it was really fun. Luckily, the always amazing Kristina was there to help keep me going. The game went well, and everyone seemed to have a good time.

 

Once this was over I headed back to the hotel and watched Andrea, Chad, Crystal, and Tabz finish off a game of Gloom. This was a great game and I can't wait to review it. Basically, you're each a family. Your goal is to kill off your family by the most horrible means you can imagine while making the other families happy. Each card has a short, two to three word, scenario and you fashion a story around it to tell the group. Tons of fun! Through the night our group grew larger, we had an awesome celebrity join us (not Wheaton, but close!), and I discovered the hotel bar had the Flagon Slayer on tap. I think I had four? That made me happy 🙂

 

GenCon, The Friday

Day 2, FRIDAY!!!!!! This is when GenCon really got started. You see, there is a cool thing about GenCon that I've only ever seen at one other convention. You have the people that go 3 days, Friday, Saturday, and Sunday. But then you get some folks that all arrive Thursday, and even more hardcore gamers that get there Wednesday (the unofficial start of the Con). So Wednesday and Thursday are usually much less crowded and laid back. Friday, the flood gates open.

 

I started my day off with a killer Focus T25 Ab workout. I tried to be quiet so I had to modify most of it, but everyone woke up in the middle of it, anyway. But, I sweated and earned my GenCon beers! This was also kilt day! I have to say, walking around Indy in mid-70s temps with a kilt on was amazing. It really helped navigate the crowded convention hall, and made for some awesome pictures.

 

We went over to the dealer room like normal and didn't buy too much. We try to save most of that for Sunday. But of course Andrea found an Otter. She's like a blood hound when it comes to Otters and Puppies. We did manage to make it to the Ubisoft room to demo their games. They. All. Sucked. I found myself asking “Is this really the team that does Assassin's Creed?” To get you to play they have scantly clad women in costume handing out punch cards. Demo each game and get entered to win an iPad. What they don't tell you is that you have to be there to win. Rule #1. Don't expect people at a gaming convention to be anywhere at a specific time unless it's for a game! But seriously, games were awful. All of their machines lagged. The new game coming out that I was told I can't talk about (since I have a press badge, but anyone else could take pics and talk about it), just wasn't fun. And their free iPad deckbuilder, Might & Magic Duel of Champions, is low res and confusing. They gave me a code to use in-game for free stuff, but there's nowhere to even enter it! Incredibly frustrating. I should do a full review since I was there for press, but really this is all I can say on it: they. all. sucked.

 

So after that bit we made our way to True Dungeon and signed up for a pick-up team. I'll probably do a full review of TD later on. The staff this year was awesome, and all but one DM were great. The last DM basically shoved us out of the room (but we did have a guy texting most of the time, so I can't really blame him). The sets, though, just seemed low par. They had way more room this year and it seems like they couldn't really fill it. I feel really bad, too, as this was the first experience Crystal and Chad had with it. But, we're already planning for next year.

 

So after TD was dinner time! But first we had to detour to the Ram. Why? A FRELLING AWESOME EXCLUSIVE DRUNK QUEST HERO CARD… WOLVERINE! I can't speak highly enough about the guys that run Loot Corps. They were extremely kind and generous the whole weekend. We ended up going to another favorite spot, and GC13 disappointment, Rock Bottom Brewery. A few years ago we came here and it was amazing. Good beer, great staff, great food. This year the beer was still good, we had plenty of room, but the service was shit. We felt like our server could care less about us. He'd take part of our order and if we had any questions, he'd leave before we could ask them. It took forever to get our drinks and food. It just wasn't that great. I guess we need to just stick with Scotty's and be safe.

 

It was pretty late after we finally got out of there. I think it was around midnight. So what do you do after hours at GenCon? GAME! Andrea, ms. “Oh I know so and so and we're tight” got on twitter and we ended up meeting with @tabz and Eric, Founder of Albino Dragon games. We pilfered some beers from the room and met in the open gaming hall for some Last Night on Earth. This was really the first time I was able to play the game fully through, and I have to say it was awesome! It was really cool playing with new people that I didn't know, and because this is a co-op game we bonded pretty well. Nights like this is really what GenCon is all about.